Showing posts with label Witch Queens. Show all posts
Showing posts with label Witch Queens. Show all posts

Wednesday, August 10, 2016

Witch Queens: A Statement of Intent


Witch Queens is a supplement for Lamentations of the Flame Princess. It aims to bring LotFP style of play into a 21st Century setting, just as LotFP brought D&D into early modern Europe.

I am not creating a new game. There will be minor rules changes (really no more than house rules) because I believe that LotFP has proven that those simple rules can work in any era. Specialists will have different skills and lanterns going out in caves will be less of a concern, but I believe that the search for the strange, unholy, and dangerous is a timeless pursuit.

Witch Queens is an occult work. It is about the weird that is everywhere, not just that which hides forgotten in tombs and ruins. It is about the sigils drawn by city streets, the summoning spells we cast as we look into the bathroom mirror every morning, the hidden history of our own bloodlines.


Witch Queens is a game about history, religion, and magick, but without any pretension. There will still be monsters to kill and treasure to find. Murderhobos have not died out since the 17th century. They are recession proof.

I've been ruminating on Witch Queens for a long time but I have put very little to paper. That changes now. I intend to have something of a working draft of this game ready to share with the world by Gen Con 2017.

Carpe omnia.

Wednesday, December 30, 2015

Mandela Effect, A Spell for LotFP Modern

MANDELA EFFECT
Magic-User Level 1
Duration: 1 Hour/level
Range: Global
By casting this spell the magic-user is able to change one inconsequential detail about the world. For the duration of the spell this change will have always been true and no evidence to the contrary exists.  The caster will know the truth of the matter, as will any persons aware of the spell being cast and the intended effect. Any other characters will make a saving throw against magic. Success of this throw means that character has retained all memories of the original reality and will not be able to fully accept the new "truth," although they can be convinced of having misremembered the details.

The change in reality must be minuscule and cannot effect any past events although the change will be made throughout time. Once the duration of the spell is over, reality will snap back to its original state, erasing any evidence of the change. Examples of acceptable changes would be altering the spelling of the Berenstain Bears name, removing Curious George's tail, and changing a line in Disney's Cinderella.

See the below video to watch this spell in action.