Showing posts with label Castles & Crusades. Show all posts
Showing posts with label Castles & Crusades. Show all posts

Friday, July 11, 2014

East/West Bowl Random Name Generator


Use the following list to provide names for any player too lazy to come up with their own or aren't happy with any of the other perfectly reasonable random names you've given them. Roll a 1d100. Reroll on 96 - 100, or just call them Huka'lakanaka Hakanakaheekalucka'hukahakafaka.

A punctuation guides follow the list.


  1. Saggitariutt Jefferspin
  2. D'Glester Hardunkichud
  3. Swirvithan L'Goodling-Splatt
  4. Quatro Quatro
  5. Ozamataz Buckshank
  6. Beezer Twelve Washingbeard
  7. Shakiraquan T.G.I.F. Carter
  8. X-Wing @Aliciousness
  9. Sequester Grundelplith M.D.
  10. Scoish Velociraptor Maloish
  11. T.J. A.J. R.J. Backslashinfourth V
  12. Eeeee Eeeeeeeee
  13. Donkey Teeth
  14. Torque (Construction Noise) Lewith
  15. The Adventurer Formerly Known as Mousecop
  16. Dan Smith
  17. D'Marcus Williums
  18. T.J. Juckson
  19. T'varisuness King
  20. Tyroil Smoochie-Wallace
  21. D'Squarius Green, Jr.
  22. Ibrahim Moizoos
  23. Jackmerius Tacktheritrix
  24. D'Isiah T. Billings-Clyde
  25. D'Jasper Probincrux III
  26. Leoz Maxwell Jilliumz
  27. Javaris Jamar Javarison-Lamar
  28. Davoin Shower-Handel
  29. Hingle McCringleberry
  30. L'Carpetron Dookmarriot
  31. J'Dinkalage Morgoone
  32. Xmus Jaxon Flaxon-Waxon
  33. Coznesster Smiff
  34. Elipses Corter
  35. Nyquillus Dillwad
  36. Bismo Funyuns
  37. Decatholac Mango
  38. Mergatroid Skittle
  39. Quiznatodd Bidness
  40. D'Pez Poopsie
  41. Quackadilly Blip
  42. Goolius Boozler
  43. Bisquiteen Trisket
  44. Fartrell Cluggins
  45. Blyrone Blashinton
  46. Cartoons Plural
  47. Jammie Jammie-Jammie
  48. Fudge
  49. Equine Ducklings
  50. Dahistorius Lamystorius
  51. Ewokoniad Sigourneth JuniorStein
  52. Eqqsnuizitine Buble-Schwinslow
  53. Huka'lakanaka Hakanakaheekalucka'hukahakafaka
  54. King Prince Chambermaid
  55. Ladennifer Jadaniston
  56. Ladadadaladadadadada Dala-Dadaladaladalada
  57. Harvard University
  58. Morse Code
  59. Wingdings
  60. Firstname Lastname
  61. God
  62. Squeeeeeeeeeeps
  63. Benedict Cumberbatch
  64. A.A. Ron Balakaye
  65. Creme De La Creme
  66. Cosgrove Shumway
  67. Ha Ha Clinton-Dix
  68. Doink Ahanahue
  69. Legume Duprix
  70. Leger Douzable
  71. Quisperny G'Dunzoid Sr.
  72. Grunky Peep
  73. D'Brickashaw Ferguson
  74. Strunk Flugget
  75. Stumptavian Roboclick
  76. Cornelius 'Tank' Carradine
  77. Vagonius Thicket-Suede
  78. Marmadune Shazbot
  79. Swordless Mimetown
  80. Prince Amukamara
  81. J.R. Junior Juniors Jr.
  82. Faux Doadles
  83. Fozzy Whittaker
  84. Myriad Profiteroles
  85. Busters Brownce
  86. Turdine Cupcake
  87. Rerutweeds Myth
  88. Ishmaa'ily Kitchen
  89. Takittothu' Limit
  90. Snarf Mintz-Plasse
  91. Frostee Rucker
  92. Splendiferous Finch
  93. Triple Parakeet-Shoes
  94. Logjammer D'Baggagecling
  95. A.A. Ron Rodgers

Wednesday, May 28, 2014

Using DCCRPG Spell Checks in Castles & Crusades

(This article assumes that you have access to the corruption and general spell misfire tables in the DCCRPG core book. Perhaps I will one day write up alternate tables, but for now you'll need to use those tables or your favorite alternatives.)

Using DCCRPG-style spell checks in Castles & Crusades requires some careful integration of the Siege Engine with corruption and spell misfiring.  Spell levels are very different between the two games (DCCRPG ranges from 1-5, while C&C has spells ranging from 0-9), but in the end the math pretty much all works out.

To Cast a Spell: Roll a d20. Add the character's level and relevant attribute modifier to the result. Subtract the level of the spell. Add in any other bonuses or penalties. The sum must be 12 or higher for the spell to be cast. Consult the following table for results.


Spell Check Sum
Effect
Natural 1
Spell failed and lost for the day. Roll on spell misfire and relevant corruption table.
<1-2
Spell failed and lost for the day. Roll on spell misfire table.
3-9
Spell failed and lost for the day.
10-11
Spell failed but not lost.
12-24
Spell cast as per spell description.
25+
Spell cast with additional beneficial effects as per GM’s discretion.

Spell levels correspond to which corruption table is rolled. Levels 0-3 roll on the minor corruption table. Levels 4-6 roll on the major corruption table. Levels 7-9 roll on the greater corruption table.

While this solution doesn't do much to add all of the flavor that comes from DCCRPG magic, it does add some danger to the hundreds of C&C compatible spells and dumps the fire-and-forget rules that can make C&C magic extremely dull at low levels.

Wednesday, May 14, 2014

Currently Kickstarting: Castles and Crusades Core Books


Troll Lord Games is currently running a Kickstarter campaign to reprint the three core books of Castles & Crusades: the Players Handbook, Monsters and Treasure, and the Castle Keepers Guide. For anyone interested in C&C, this is the perfect time to jump on.

Castles & Crusades is an excellent version of D&D that provides the feel of first edition AD&D with contemporary mechanics to keep things running smoothly. It's the game I found after getting frustrated with 4e and I've loved it ever since. I'm honestly surprised that C&C seems to get the least amount of attention of all the OSR games, considering how easy it is to convert material from all versions of d20 games into C&C.

Troll Lord runs a lot of Kickstarter campaigns and it would appear that they've gotten pretty good at them. Stretch goal addicts will find a lot to like about these campaigns, especially this current one.  Currently, the $99 tier gets you the three core books (2/3 of them in full color), a poster, two adventures and two dice (a d20 and d8). There are five other stretch goals on the horizon.


On of those stretch goals is an expanded Arms and Armor book. The C&C Players Handbook has one of the most detailed list of weaponry and armor that I've ever seen in an RPG book. The prospect of having a book that goes into details on the many unusual weapons would be very interesting. Honestly, I'm really pimping this campaign because I want this book that much.